Dungeons & Dragons-inspired play explores death, escapism, and toxic culture | Theater | Pittsburgh | Pittsburgh City Paper

Dungeons & Dragons-inspired play explores death, escapism, and toxic culture

Dungeons & Dragons-inspired play explores death, escapism, and toxic culture
Samantha Saunders Studio
She Kills Monsters

On April 18, D&D enthusiasts and fantasy-loving theatergoers will get to see the University of Pittsburgh’s Department of Theatre Arts production She Kills Monsters at the August Wilson African American Cultural Center, a play that was originally staged at Pitt last October. It’s presented as part of the Pittsburgh Cultural Trust’s Multiple Choice Events series, launched to engage more diverse audiences with “innovative, edgy” programming. She Kills Monsters will be followed by an after-party with the Special Knights of the Arcade at Arcade Comedy Theater. 

Written by playwright and fight director Qui Nguyen, She Kills Monsters follows Agnes, a woman who leaves her small hometown in Ohio after the death of her teenage sister, Tilly. But when she finds Tilly’s D&D notebook, she enlists the help of a “dungeon master” and embarks on a journey into the imaginary world that served as her late sister’s refuge. 

Pitt teaching artist-in-residence Ricardo Vila-Roger co-directed the production with Kelly Trumbull and says he was attracted to the script for its balance of humor, action, and more dramatic themes that deal with queer identity. “It’s so funny but it has this heart underneath it all,” says Vila-Roger, adding, “There’s an undercurrent of seriousness and there’s a bit of a gut-punch at the end.”

The play features eight fight scenes, pitting the protagonists against all kinds of monsters along with the fantasy-inspired costumes and set design that come with it. 

Because Vila-Roger and Trumbull had never directed fight scenes, they enlisted the help of a choreographer to train the student performers, most of whom had never done stage combat before. They also worked with designers to creatively depict how the game impacts Agnes. 

“The real world doesn’t have much color,” he says. “It’s very boring, it’s very monotone. Every time they go into the fantasy realm, it has saturated colors and it’s bright, and as the play progresses and our character becomes more and more immersed, those colors bleed into her [real] life.”

But while the play revels in the fun, escapist aspects of role-playing games, it also explores some of the more toxic elements familiar to the culture. 

“The module they end up playing is written by this young woman who identifies as gay, but the [dungeon master] is a young man, so he filters that module through his lens and is called out on it,” says Vila-Roger. “So they’re talking about a female demon, and it’s like, ‘Really, she’s scantily clad? Really, she says inappropriate and sexist things? I don’t think that’s true.’”

Despite being written by a D&D fan, Vila-Roger believes it should still appeal to those without a “working knowledge” of the hugely popular role-playing game.

“I think the people who are purists and really love it, we really try to stay true to the world, but for those who don’t know anything about it, they are getting information because of our lead character,” says Vila-Roger.

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